There are many infrastructure considerations for building mobile Web applications. Here is a list of the top five.
**1. Optimize your application for low-bandwidth connections.**
**2. Connection speed won’t always be slow**
Don’t rely on every connection being low bandwidth; you never know when a user might be on WiFi or 4G and will have more bandwidth at their disposal for downloading your application. With that in mind, you should make sure that your application degrades gracefully whenever there is more bandwidth available, so it doesn’t look like an ugly
Mobile applications are currently very popular, and it is not hard to see why. They enhance the user experience of many popular websites, adding features that often make browsing easier and more efficient. As mobile technology becomes increasingly capable, these applications will expand to include more advanced features.
There are many different factors that must be considered in order to successfully build a mobile application. This article covers some of the most important infrastructure-related considerations and provides insight into how they should be addressed.
The mobile web is still in its infancy, and one of the biggest challenges facing it is how to effectively deliver rich content to a variety of devices. While some vendors have taken the approach of restricting content delivery to their own proprietary mobile platforms, others have chosen to embrace open standards-based web technologies as the future of the mobile web. This article focuses on the latter group.
The key question for those embracing open standards-based web technologies is whether to begin building new applications with standard web technologies like HTML and CSS or whether to use more advanced technologies like XHTML and CSS3 that are not yet widely supported across a broad range of devices. This article will explore this question by examining the current state of mobile browser support for these technologies and then looking at how this affects infrastructure considerations like bandwidth, caching and compression.
There has been a massive explosion in people accessing the web via mobile devices in recent years.
A lot of people are building apps that run natively on these devices but this can be costly due to the number of platforms you need to support.
Building a responsive website that works across multiple mobile platforms is often a better solution for most apps and this article aims to cover some of the infrastructure considerations for implementing such apps.
In the beginning, there was WAP. And it was bad.
Then came XHTML-MP and although it was slightly less bad than its predecessor, it still wasn’t enough to make developers and designers excited about mobile web development.
Finally, in 2007, Apple released the first version of the iPhone which, for the first time, combined a powerful mobile browser with a capable device. This opened up new possibilities for developers and designers.
But even today, many developers and designers still don’t consider the mobile web as an interesting and exciting platform to work on. They are wrong.
This article will give you a few pointers on how you can start building your own mobile web applications.
This document is an attempt to provide a resource for mobile developers, detailing a set of considerations around the development of mobile-optimized web applications. It will be updated periodically as new information becomes available and new concerns are discovered.
To use this document effectively, you should have a basic understanding of mobile web development. If you do not, check out the links provided throughout this document.
Mobile Web Application Development is a bit different from the traditional web development. When one develops a web application, he tends to think that the application will be used only by people who are connected to the internet through their PC and that too in an environment where they can easily use a mouse or a keyboard for navigation.
The reality is that the web applications are now being accessed by people using mobile phones and PDAs. In such cases, one needs to consider the limitations of these devices before designing the application. The next few paragraphs discuss some of these limitations and how they can be addressed in a web application.