The phrase “virtual reality” was coined in the 1980s. It is an umbrella term for all immersive, computer-generated experiences that can be described as “being there without actually being there”.
In the last few years virtual reality has gone from a niche interest to being on the verge of widespread adoption. The most obvious reason for this is the consumer release of Facebook’s Oculus Rift headset and Sony’s Playstation VR headset. But this isn’t even half the story. Mobile phone manufacturers are putting accelerometers, gyroscopes and other sensors in their handsets which allow them to work with Google’s Cardboard headsets. This means people with a compatible smartphone already have access to a wide range of cheap virtual reality content.
At a time when technology companies are under increasing pressure over issues such as privacy and security it can be easy to forget that technology can be used for good. Virtual reality has the potential to change lives and help make the world a better place. This blog is going to explore some of the ways in which this might happen.
This past year has been big for the VR industry. We’ve seen companies like Oculus, HTC, Valve and Samsung launch a few VR headsets, and we’ve seen developers create some amazing content.
Even with all of this momentum, the industry still faces an uphill battle to achieve mainstream adoption. There are a lot of unanswered questions: Is there enough content? Will it be affordable? What will it actually be used for? What will the experience be like?
To help answer these questions and get people excited about VR, organizations like High Fidelity, Unity Labs, Stanford University and the World Economic Forum have created new initiatives to promote VR experiences that highlight its potential to address pressing global issues.
In High Fidelity’s case, we decided to try something new. We asked developers from around the world to create VR experiences that would inform others about issues like climate change, endangered wildlife or poverty. These experiences would then be shared as part of our 2016 Global Demo Day in early February. The goal was to show people how virtual reality can be used for good — and show it off at one of the biggest tech conferences of the year: Mobile World Congress (MWC).
The way we use technology today is changing how we live, work and share our world.
In years to come, where technology can make a difference in our lives and society will be essential. The power of technology to make a difference in the world has never been more important.
In this blog we will look at how Virtual Reality (VR) can change the way we live, work and share our world. VR is still in its infancy but it is one of the most exciting technologies being developed today.
One of the most useful ways to use virtual reality is as a tool for empathy. We can use VR to transport people to other places and times, and help them feel what it’s like to walk in someone else’s shoes—or wheelchair.
In 2011, while working at the University of Southern California with colleagues who were making films about people with ALS, I decided to make a film that could help viewers understand what it’s like to be inside the body of someone with ALS. I wanted to create an experience that would give viewers a new perspective on life, by allowing them to feel what it was like living with such a disease.
I wanted to make something that would be as immediate and visceral as possible. It had to be an experience, not just another documentary. So I started researching virtual reality, which had only recently become possible thanks to advances in camera technology and cellphones. At the time, no one had made a full-length VR film before.
After months of writing and filming using 3D cameras, we launched the project at the 2012 Sundance Film Festival as a 10-minute immersive experience called “Collisions,” which put viewers inside the life of Nyarri Nyarri Morgan, who grew
Virtual reality is changing the world of technology and development by creating a more immersive experience that allows users to be transported to new worlds without ever leaving their homes. It is an exciting time for VR as companies are discovering new ways that virtual reality can help us learn and interact.
In today’s blog we will be exploring how companies are using VR to make a difference in the world, and how you can use virtual reality to give back. We will discuss how you can use VR in your company or organization to help raise funds, bring awareness, and raise support for your cause.
Virtual Reality in Non-Profits:
Virtual reality is becoming an increasingly powerful tool for non-profits who want to raise money for their cause. Many charities are now using virtual reality as a tool for fundraising at events as well as online through social media platforms such as Facebook Live. Virtual Reality can be used in many different ways by nonprofits including:
Educating donors about the impact of their donations on specific causes like global poverty or animal welfare. Donors will be able to see firsthand what their money has done when they give using virtual reality technology at charity events such as galas or concerts.
Increasing awareness of issues like homelessness by allowing donors to experience what life would be like without shelter
with a new technology, there is an opportunity and responsibility to create something that will benefit the greatest number of people possible.
A few years ago, we developed a virtual reality simulation to help train social workers on how to spot child abuse. Using this technology, workers are placed in a 360-degree interactive experience where they need to enter a home and look for signs of abuse.
But it wasn’t just about creating an effective tool—it was also about making the tool accessible. We knew that we wanted to share the work with others, so they could use it to train their own staff. That meant we needed to ensure any partner agency could use it. Our goal was to develop something that required no expertise or technical resources on the part of those using it.
We started by finding out what tools were available, and what the costs would be for our partners if they had to build their own. We decided to make our solution open source, so that anyone could download it by visiting our website, and because we wanted to leverage existing tools, rather than building everything from scratch.
For example, we found that there were already plenty of training resources online—we just needed a way to package them so they could be shared easily with others. We created a
High Fidelity is an open-source virtual reality software platform that lets users create and share virtual reality (VR) experiences. We’re on a mission to bring the promise of VR to everyone, and we’d love your help! You can download High Fidelity and our SDK at highfidelity.com.
At High Fidelity, we’re building the technology to create shared VR experiences, where people can interact with each other as avatars in virtual environments using their real voices. We believe that these social experiences are going to be the foundation for more productive work, deeper relationships, and more empathy for people around the world. There are many ways to bring people together: sports, games, classes, concerts and meetups. These experiences can be brought online into virtual worlds and made accessible to anyone who wants them.
For example, this week on April 1st we hosted a live performance of the Rock Star Gods concert series in High Fidelity. Concerts like these show us how music can connect people across oceans and time zones in VR; High Fidelity also allows musicians to perform with one another over long distances through our vocal synchronization features. We’ve seen how people respond to each other when they’re represented by avatars instead of just a voice — there