Beginners Guide to Understanding AR/VR

Augmented and virtual reality technologies are becoming increasingly popular and being used across many industries. From gaming to training to education, these technologies are changing how we do things. With the rise of these new techs comes a need for more qualified professionals who can build solutions using them. This blog was created to help those looking for a basic understanding of AR/VR.

[The Beginners Guide to Understanding AR/VR](

The first part of this guide will focus on augmented reality (AR). In the following sections, I will provide an overview of the different types of AR, current applications and common technology platforms used for creating solutions.

In the next section, I will discuss virtual reality (VR) and provide an overview of the different types of VR, current applications and common technology platforms used for creating solutions.

Finally, in the last section of this guide, I will discuss how AR and VR are used together in mixed reality (MR) environments along with some common use cases and examples.

AR and VR technologies have been around for a while now, with the first commercial VR headset appearing in 1989. A lot of research has been done since then on the technology, however it has only been in recent years that it has spiked in popularity. With companies like Oculus, Magic Leap, Microsoft and Google all racing to be the ones to bring augmented and virtual reality to the masses, it is easy to get confused between what AR/VR actually are. Thankfully we are here to help you out.

First lets start off with the differences between Augmented Reality and Virtual Reality:

Virtual reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound.

Augmented Reality (AR) is the integration of digital information with live video or the user’s environment in real time. AR enhances one’s current perception of reality. One example is in print newspapers, where there are small AR icons that, when captured by a camera on a smartphone, triggers an animation on top of the newspaper to play on their device.

AR and VR are two of the most hyped technologies of the moment. Both technologies promise to change everyday lives and how we perceive the world around us. The companies behind these technologies have made massive investments in marketing, indicating that they believe there is a future in these technologies.

But what are AR and VR? What is the difference between them? Is there a difference?

AR stands for Augmented Reality and VR stands for Virtual Reality. In this article, we will look at both technologies separately, defining them, their main components and applications.

Augmented Reality (AR) and Virtual Reality (VR) are two of the newest technologies that are rapidly changing the landscape of how we experience things in our world. In this blog, we will cover these technologies and their uses.

Augmented Reality is a technology that overlays virtual objects on top of the real world. Here are some examples of AR:

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Virtual Reality is very similar to AR but instead replaces reality with a completely virtual one. Here are some examples of VR:

![alt text](*I0ZvO8W1TbC437-LpJ3oqQ.png “Logo Title Text 1”)

We tend to think of AR and VR as the same thing, but they are actually different. They are both immersive technologies that allow us to interact with the digital world and digital content in a realistic way. There are a few differences between the two that I will explain in this article.

Augmented reality (AR) enhances our real world by adding layers of digital information on top of it. We can see both the real and virtual world at the same time as they are overlaid on top of each other. It lets us visualize objects or data in our physical environment that we wouldn’t have been able to see otherwise.

AR is usually experienced through a smartphone or tablet’s camera, but some companies such as Microsoft, Google, and Sony are working on bringing it to more platforms such as smart glasses and headsets.

Virtual reality (VR) completely replaces our real world with virtual environments, whether real or imagined. We cannot see anything outside of the VR experience. It is usually experienced through a headset like Facebook’s Oculus Rift, HTC Vive, Samsung Gear VR or even Google Cardboard.

The main difference between AR and VR is that AR allows us to interact with our real-world environment while VR takes us into a completely different one.

AR has applications in many

We’ve already covered the difference between VR and AR in a previous post. Here you can find a little more of what they are and their differences.

Getting into AR/VR is not as hard as it sounds. You’re probably thinking it requires a lot of engineering knowledge, but you don’t have to be a tech wizard to create something cool with AR/VR. There are plenty of platforms that make this process easy for you. At the end of this post we share some of our favorite tools for getting started.

What is AR?

Augmented Reality (AR) is the blending of virtual reality and real life. It typically uses a smartphone camera, or a wearable device like glasses, to create an overlay over the real world around us. This allows for the creation of interactive experiences that add dynamic content to the real world around us. So, how exactly does it all work?

How Does It Work?

The year is 2016. Virtual reality is sweeping the nation, with everyone from Facebook to Sony getting in on the action. With so many players entering the space, it’s hard to tell where virtual reality will really take off.

One place that looks particularly promising for VR is in retail spaces. This may seem counterintuitive — aren’t retail stores all about the physical experience? But if we look back through history, we see that new technologies have transformed the retail industry time and again, and virtual reality is already having an impact as well, albeit in a few different ways.

Virtual Reality as a Tool for Customer Engagement

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